Metroidvania Digital Sales – 8/28/2017

Only a small handful of Metroidvanias on sale this week on Steam. Hopefully more to come. Check these sales out before the end of the week and make sure to check back every Monday for digital deals on the web straight from BreakableWalls.com.

AlwasAwakening-Cover
Alwa’s Awakening

Regular Price: $9.99
Sale Price: $7.49
Steam Page 

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One Dog Story

Regular Price: $9.99
Sale Price: $4.99
Steam Page

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Eternal Return

Regular Price: $9.99
Sale Price: $7.49
Steam Page

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Dungeon of Zolthan

Regular Price: $9.99
Sale Price: $1.79
Steam Page

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Other Worlds India

Regular Price: $0.99
Sale Price: $0.49
Not highly rated by the Steam community, but for 49 cents it might be worth a look.
Steam Page

 

 

Metroid: Samus Returns – Overview Trailer

A new official trailer was dropped for Metroid: Samus Returns today. Dubbed the Overview Trailer, fans looking for a bit more information on the game will find some interesting tidbits about Samus’s new Aeion powers and a list of uses for all 4 Metroid Amiibos, even though the community has known about these for quite some time.

Aeion Abilities – All share the same resource and cannot be used indefinitely.

Scan Pulse – Allows the player to scan the area for special walls, power-ups, and paths. It appears to affect more than the screen the player is exploring, but also highlights parts of the surrounding map that the player has yet to uncover.  A completionist’s best friend.

Lightning Armor – An offensive electric shield that appears to damage any enemy Samus touches, decimating even large groups of smaller enemies.

Beam Burst – Turns Samus’s beam into a gatling gun of destruction. Rapid fire mayhem at its finest and will probably the best use of Aeion power during boss battles.

Phase Drift – While probably the least interesting of all of the powers, Phase Drift will allow Samus to slow down time, giving her the edge during more difficult encounters. Hopefully this power will promote some interesting environmental puzzles and exploration along the player’s journey.

New Metroid: Samus Returns Amiibos

New Metroid: Samus Returns Amiibo Functionality

Samus Aran
Tap once to unlock an Aeion Reserve Tank.
Tap after beating the game to unlock a Metroid II: Return of Samus art gallery.

Metroid
Tap once to unlock the Metroid Marker that uncovers nearby Metroids.
Tap after beating the game to unlock a more difficult Fusion Mode.

Original Samus and Zero Suit Samus Amiibos

Super Smash Brothers Amiibo Functionality

Samus
Tap once to unlock a Missile Reserve Tank .
Tap after finishing the game for a Metroid: Samus Returns concept art gallery.

Zero Suit Samus
Tap once to unlock an Energy Reserve Tank.
Tap once more after finishing the game for a sound test mode.

I’m glad to see that Nintendo is making pretty good use of the Amiibo functionality with Samus Returns and it should keep collectors happy. Fingers crossed that the new figures won’t be difficult to find on release day, September 15th, but I won’t hold my breath. The addition of Aeion powers and the melee counter are really shooting to keep the formula fresh and I for one am looking forward to having a few more powerful toys to play around with while exploring this new, portable Metroid adventure. Also, if you haven’t already preordered Samus Returns, consider doing so at Gamestop. They are offering a nostalgic 8-bit keychain with every preorder.

Samus Returns Gamestop Preorder Keychain
Samus Returns Gamestop Preorder Keychain

Nakawak – Kickstarter Spotlight

Who doesn’t want more adventure games inspired by the heydays of the GameBoy? Probably not many, but after stumbling upon the Kickstarter campaign for Nakawak, I can’t help but be impressed by the lone developers attempt at creating a GameBoy inspired Metroidvania title coming to Steam hopefully sooner than later.

NakawakTitleScreen

With only 7 days left in the campaign, Nakawak has well exceeded its goal of $250 and is only a few pledges away from hitting the third stretch goal. The game is actually fully developed, but the developer, Sean Filkins, is hoping to include an alternate, color version of the game. This version of the game is advertised to have exclusive levels and bosses. Its interesting to note that the goal behind this is to replicate Nintendo’s older practices of releasing different version of their titles.

MainCharacter

Gameplay looks solid and the graphics perfectly match the feel of the original GameBoy. Inspiration is heavily founded from the original two Metroid games and the environments and character sprites make this very apparent. Look into backing this game over the next week as just a few more pledges will afford the developer to add even more unique concepts and content to the color version. Two great games is always better then one.  Checkout the Kickstarter Campaign.

Nakawak Color

Necrocosmos – Kickstarter Spotlight

 August 1st marked the beginning of an exciting new Kickstarter campaign in the announcement of Necrocosmos. To be released on PC, Mac, Linux, PS4, Nintendo Switch and Xbox One, Necrocosmos is bringing a new spin to the Metroid formula, introducing survival elements with a splash of randomized progression. Put simply, players will be challenged to explore multiple planets with unique environments and inhabitants, but the developers claim that progression will be randomly generated from player-to-player. An ambitious idea that I hope can be delivered upon. Thankfully the developers have made it very clear that planets will not be procedurally generated, but handcrafted with care.

 

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The masterminds behind Necrocosmos, Andromeda Project3, have designed a very thorough and intriguing campaign full of images, gameplay snippets, lore, and detailed explainations of gameplay features and stretch goals. Little is left to backer imagination and the project looks to be quite polished already. Even better is the option of playing a pretty meaty demo without having to pledge a dime. I’ve spent several hours with the demo and still haven’t completed it, for better or for worse.

NecrocosmosGameplay2

Exploration of the planet on showcase in the demo is a treat and the narrative told through scavenged journal entries and the player character’s reactions to events is surprisingly entertaining. Not to spoil any of the events, but Metroid veterans will appreciate and feel right at home with the events that ultimately lead to exploring and meeting much more of the planet’s inhabitants than expected. Suffice it to say that gamers looking for a fair bit of lore to sink their teeth into will find a lot to love about Necrocosmos assuming the developers put as much effort and detail into the final product’s writing as they have crammed into the demo.

NecrocosmosGameplay3

Exploration and gameplay is pretty vanilla out of the gate. Starting off with nothing but a short ranged rifle and jet pack, our hero isn’t particularly well equipped which allows for the tension of well designed survival games to shine through. A currency known simply as resource is collected through defeating enemies and destroying certain parts of the environment. Resources must be rationed wisely as they have heavy implications throughout. Upgrades to your suit are the most obvious use and can make a huge difference in empowering the players survivability in this inhospitable environment. Consider these upgrades a bonus as they shouldn’t be your first priority. Only through the expending of resources can players repair damage, save their progress, and even continue after death. The extra reliance on resources for such simple factors of gameplay adds a layer of tension that some players will enjoy, while others will no doubt loathe.

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I have mixed opinions on the matter. I quite like the idea of juggling the importance of gaining a permanent upgrade, healing and saving. Getting a chance to save after a lengthy session of exploration actually provided a rush of satisfaction that most other games in the genre don’t. Every mistake has bigger implications as a player can’t simply farm a room of enemies to replenish health. Actually on more then one occasion I found myself having to chose between healing or saving, without the resources to do both. Necrocosmos is punishing at times, but ultimately smart allocation of resources will reward a player just as much as skilled play. I can appreciate this, but I can not appreciate the way resources are tied into continuing gameplay after death. Upon death, a certain amount of resources are required to continue from the last save point. This system did not bother me in the least for my first few hours.
NecrocosmosSaving
But after several hours of exploration, gaining all of my suit’s upgrades and only a few objectives away from what I can imagine would be the demo’s conclusion, I died. No big deal. This had happened many times and it was my own fault for exploring while on low health. The game asked if I wanted to continue and of course my response was yes. I was having a blast and wanted to continue playing. It turns out that I didn’t have quite enough resources to continue. At this point I was placed at the beginning of the planet with all of my progress reset. No upgrades, zero map completion, nothing. To just lose that much progress, I had to turn the game off for a moment. Hoping to continue again, I booted up the game and found to my horror that the Continue option wasn’t selectable from the menu screen. All of my progress gone. Unfortunately I couldn’t gather the motivation to start again. I hope this isn’t a feature that will make it into the final build of the game.
NecrocosmosGameplay1
This left a permanent bad taste in my mouth after several hours of very enjoyable gameplay. I can’t imagine that having to restart the entire game will be an issue with the final product. Even expecting players to re-explore entire planets/levels is not going to sit well for most gamers. Sure, keeping enough resources stashed away can afford a guaranteed continue, but what about situations where a player finds themselves in a tough situation where they are facing death-after-death? Resources will eventually run dry and they’ll have to potentially replay a good portion of your game? Certain players will feel rewarded by replaying and overcoming the odds, but others will likely walk away in frustration. That’s exactly what I did, even if I tend to find myself in the first camp. Replaying 15-20 minutes worth of a game is acceptable, replaying several hours isn’t.
NecrocosmosSpaceBattle
Necrocosmos does so much else right that it’s hard to not recommend it to any fan of the older generation of exploration games. Fun touches like the vertical space shooter segments when traveling between planets and the collection of journal entries to solve some of the more insidious riddles are just great bonuses. One of the games most touted features hasn’t even been touched upon yet, the DNA gun. Destroying adversaries doesn’t simply reward resources, but also, on occasion, the enemy’s DNA. By collecting and combining different DNA types, the player can wield various forms of firepower. While only a handful were available to test, most create unique firing patterns and even the ability to bypass certain barriers found throughout the map. Alien vegetation blocking your passage? Create a flamethrower and clear the path. Players will only have a limited amount of shots per combination, but the ability to switch between two weapons on the fly will allow for saving precious ammo until the time is right. Yet another flaky layer of survival and problem solving.
As of the publishing of this article, Necrocosmos has 16 more days to hit its $53,000 goal and is almost halfway there. Necrocosmos has a wonderful premise and clearly a very passionate, talented team behind it. If you are at all a fan of the Metroid franchise and want to support more games like it, I highly advise you to look further into the Kickstarter campaign, spend some time with the demo, and take a chance by backing a worthy project.
Check out the Kickstarter and let us know what you think of Necrocosmos in the comments section below.

Metroidvania Digital Sales 08/14/2017

There is a nice selection of Metroidvania titles at discount prices on Steam this week. Check these sales out before the end of the week and make sure to check back every Monday for digital deals on the web straight from BreakableWalls.com.


Guacamelee! Super Turbo Championship Edition

Regular Price: $14.99
Sale Price: $4.49
Do not pickup the Gold Edition which is also on sale this week. Both are the same price, but Super Turbo Championship Edition is the definitive experience. Guacamelee is a phenomenal game. A must play, but if frequently on sale on Steam.
Steam Page 


Dex

Regular Price: $19.99
Sale Price: $4.99
Steam Page


Trials of Azra

Regular Price: $9.99
Sale Price: $0.99
Steam Page


Other Worlds India

Regular Price: $0.99
Sale Price: $0.49
Not highly rated by the Steam community, but for 49 cents it might be worth a look.
Steam Page


Dungeon of Zolthan

Regular Price: $0.99
Sale Price: $0.49
Steam Page


Leon’s Crusade

Regular Price: $5.99
Sale Price: $3.59
Steam Page


Endica VII The Dream King

Regular Price: $4.99
Sale Price: $0.49
Steam Page


Randall

Regular Price: $14.99
Sale Price: $11.24
Steam Page


Blade & Bones

Regular Price: $14.99
Sale Price: $3.74
Claims to be an 3D, combat driven metroidvania. Reviews are mixed, but if you are a Dark Souls fan it might be worth picking up at 75% off retail through tomorrow.
Steam Page

Metroidvania Digital Sales 08/07/2017

Steam has some pretty good deals on a handful of Metroidvania games this week. Check these sales out before August 14th and make sure to check back every Monday for digital deals on the web straight from BreakableWalls.com.

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Momodora: Reverie Under The Moonlight
Regular Price: $9.99
Sale Price: $6.99
Steam Page

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La-Mulana
Regular Price: $14.99
Sale Price: $4.94
Steam Page

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Evil Genome
Regular Price: $14.99
Sale Price: $11.99
Steam Page

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Aztaka
Regular Price: $9.99
Sale Price: $1.49
Steam Page

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Dungeon of Zolthan
Regular Price: $0.99
Sale Price: $0.49
Steam Page

SlainCover
Slain (Not quite a metroidvania, but one of the better attempts at classic Castlevania gameplay)
Regular Price: $12.99
Sale Price: $4.41
Steam Page

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Kero Blaster
Regular Price: $9.99
Sale Price: $5.99
Steam Page