Tag Archives: adventure

Freja and the False Prophecy – Kickstarter Spotlight

https://www.kickstarter.com/projects/1769906085/freja-and-the-false-prophecy-norse-platforming-gam/description

Mythology, Greek, Norse, you name it, is truly underrepresented in the video game market. Recent titles like the God of War reboot and Assassin’s Creed Odyssey, have shown us very successful modern attempts at bringing the rich lore to life. Freja and the False Prophecy aims to bring a dose of Norse mythology to the metroidvania scene. The Kickstarter campaign is quite well realized with a playable demo and plenty of information to let backers know what to expect. Unfortunately, with only 15 hours remaining, the development team Unsigned Double Collective is about $2,000 shy of their $22,000 goal. From my time reviewing the campaign and demo, these devs have a high quality product on their hands that any fan of 2D side-scrolling adventure games should reach out to and support.
FrejaAndTheFalse Prophecy - OpeningScene
Boasting beautiful hand drawn graphics and well designed animations, Freja and the False Prophecy has a very striking look to both it’s backgrounds and character design. The art style is not unlike that of another quality metroidvania, Guacamelee, just grittier and much less light hearted. Complementing the design and flow of gameplay, the South African inspired soundtrack is quite impressive and doesn’t just complement, but enhances the pace of platforming and combat encounters of the game. Each track included in the demo offers great combinations of instruments and plenty of percussion. The composer Martinique du Toit is quite talented and a huge asset  to the project.
FrejaAndTheFalse Prophecy - Treetops
Freja and the False Prophecy offers players surprisingly tight platforming mechanics, with a mixture of melee combat and several useful spells. Movement and platforming feels incredibly natural and the developers should be applauded for it. I’m always appreciative of when character movement is so well polished that it isn’t even noticed during gameplay.
FrejaAndTheFalse Prophecy - ArialCombat
Combat leverages the mixture of cooldown locked magic abilities and stamina restricted melee abilities. Unfortunately melee combat just doesn’t feel impactful in the demo. Without any real sense of feedback during encounters, the combat simply isn’t as visceral or rewarding as it should be. This could easily be fixed in the final game, but it can’t be understated how important of an improvement it would be to the overall package.
FrejaAndTheFalse Prophecy - OgreFight
On the other hand, the magic system is very well realized. Three spells were obtainable in the demo and each was just as useful as the last. Shortly after the opening, Freja will receive a simple healing spell. Healing a moderate amount of health and sitting on a decently long cooldown, this spell is the only way for the player to regain health and intelligent use is mandatory for success.
FrejaAndTheFalse Prophecy - BossPart3SlowTime
The remaining two spells are more combat focused and allow for a powerful electric strike, and a powerful time manipulation spell that slows everything around Freja. It seems like many of these spells may also be powerful navigation tools. The time manipulation spell also allows the player to traverse otherwise invisible platforms during the demo. Hopefully there will be a large assortment of interesting abilities that can be outfit for various combat styles.
FrejaAndTheFalse Prophecy - BossPart1

While the demo was short, I did thoroughly enjoy my time with it, even playing through twice to take in the visuals and soundtrack again and to make certain I didn’t miss any secrets. The developers well created campaign also mentions many additional features for the full release. These include a character skill tree, a cinematics mode, and descriptions of the nine diverse worlds to be explored.

FrejaAndTheFalse Prophecy - Conversation

Slated for release on PC if initial funding goals are met, Freja and the False Prophecy is a unique take on the Metroidvania that should not be ignored.

https://www.kickstarter.com/projects/1769906085/freja-and-the-false-prophecy-norse-platforming-gam/description

Beyond Human – Kickstarter Spotlight

With less then 48 hours left in the Kickstarter campaign, Beyond Human is a superbly polished and insanely fun metroidvania title that needs some help from the community to hit it’s funding goal. Beyond-Human’s initial release will be available for Windows, Mac, PS4, and PS Vita. The PC release will be distributed on Steam as well as GOG.com. It’s been depressing to see quality titles like Necrocosmos not hit their funding goals recently and I’d hate to add Beyond Human to the list.

BeyondHuman-Gunplay2

With a well designed campaign and an excellent demo, its bewildering that the development team behind Beyond Human has only raised 60% of the $30,000 budget. With only 2 hours remaining in the campaign, Beyond Human could use your help.

BeyondHuman-SwordPlay2

Melding classic Metroid atmosphere and gameplay, with speedy sword fighting and a touch of character customization, Beyond human deserves to be on any gamers radar. Exploring the demo’s gloomy space station for enemies to decapitate and power-ups to horde was satisfying not only because of great level layout and a creepy sense of hostility around every corner, but also due to how seamlessly the platforming and high octane action brought the whole package together.

BeyondHuman-Keycard

By the end of the demo the main character is transformed into a complete cybernetic bad ass, able to swap between slicing, dicing, and dashing between enemies, even throwing in a hail of bullets to eliminate ranged assailants. Flashbacks of the first time I played Devil May Cry. Powerful attacks are not unlimited though and the player must manage a simple to understand energy system that allows for consecutive special moves, but must be recharged over time. Players familiar with the stamina system in Guacamelee should have a firm grasp of  the concept.

BeyondHuman-SavePoint&Upgrades

Along with health power-ups and your standard fair of other collectibles, player should be on the lookout for any new weapons or mods they can find. Only an assault rifle and plasma sword were available to test. The plasma sword won me over instantly with flashy visuals and an ever evolving move set. Currency found by putting down the occupants of the space station can be invested into learning new moves for certain weapons. Gaining the abilities to perform dash attacks, uppercuts and body splitting dropping attacks was always satisfying and stringing them together on helpless enemies, even more so.

BeyondHuman-Boss1

Mods allow for a bit of customization and extra options during each combat encounter. I only ran across two during my time with the demo, but I see a lot of possibility. Up to three can be equipped at any one time and can be used by holding down the left trigger. I didn’t get much use out of the ones available, but the shotgun blast and bullet deflector could no doubt be powerful abilities in more capable hands. These abilities are also linked to your energy meter and cannot be spammed. Careful combination of weapons and mods will be a must in the final game and if nothing else will promote varied play styles.

BeyondHuman-EquipmentScreen

My time with Beyond Human was a treat and it sounds like the development team won’t give up on the project if funding doesn’t meet expectations, but I implore anyone interested in 2D action adventure, sci-fi, and/or the Metroid franchise to take some time to support Beyond Human, spread the word, and hopefully get this title funded within the next few hours.

List of Beyond Human’s features upon initial release:

• Metroidvania Style Progression
• Environmental Storytelling
• 6 Locations to Explore
• 6 Boss Battles
• 6 Unlockable Main Weapons
• 12+ Mini-Boss Battles
• 20+ Unlockable Weapon Mods

 

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