E3 2017 is well underway and there has been a handful of surprises already, but my most anticipated game of 2018 recently had a new trailer drop and thought I’d take some time to do a bit of analysis on some of the details. Checkout the trailer below.
The most promising aspect of the trailer has to be the preview of many new environments, hopefully meaning that Igarashi and his team are now working on vastly expanding the scope of playable game areas. Each area has a lot of depth and surprising amounts of detail considering environmental backgrounds are designed to be somewhat randomly generated. Most of the trailer shows off snippets of gameplay from the E3 demo this year that showcases what appears to be a church and clock tower of sorts. A must for a spiritual successor to Castlevania.
More interesting then even the new environments is a short showcase of a few new weapons and abilities. First and foremost, that was a whip in the trailer and it appears to work much like any other weapon at this time. There is no indication in the gameplay of being able to flail around the whip after an attack, but I can’t imagine the developers not adding that feature down the line. Katana and rapier weapons were also shown off and allow for more graceful and rapid attacks.
No shortage of new abilities were shown and the most interesting was our first introduction to familiars. Familiars are their own spell slot in the players inventory and there were none available to play around with in the 2016 demo, but early on in the trailer we can see our heroine being followed by a strange looking creature that would appear to be exactly that. Not much else was seen, but we can expect that the familiar either boosts our characters stats or performs occasional attacks as seen from familiars in the Castlevania series. Other standard skills like the ever useful double-jump and several varieties of projectiles made the cut as well. The skills shown in the trailer are less interesting then what was available in last year’s demo, but I’m glad to see the return of several fan favorites and some familiar faces to use them on.
Rounding out the trailer was a glimpse at a new boss and it certainly doesn’t disappoint. After intruding on a relaxing blood bath, our heroine is faced with what appears to be a vampire evoking deadly blood magic. While appearing to be a fairly standard boss encounter, there does seem to be an interesting interaction between the boss’s magic and floating parasols, allowing for the player to take cover during certain segments of the battle. The animation of various attacks is also quite impressive.
This year’s trailer thankfully proves to me that the Bloodstained team is making great strides toward building the game we were promised and that the fans have been craving. For one I’d rather Bloodstained continue to be delayed and give Igarashi and his team the time to polish and expand upon what they’ve already shared with the community. Check back tomorrow for further analysis as I cover some E3 demo gameplay in more detail and continue to cover up coming news on more announced Metroidvanias and related games.